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NVIDIA Nemotron 3.5 Transcribe

AI Audio & Music Open Source

NVIDIA's open-weight speech model released 2026/10/28, 30B total and about 4B active, covering 40-language transcription, 31-language translation, 13-language diarization and English audio QA in one checkpoint

NVIDIAopen weightsspeech recognitiondiarizationMoE
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Overview

Nemotron 3.5 Transcribe is NVIDIA's open-weight speech model, released on October 28, 2026. One checkpoint covers transcription, translation, speaker diarization and audio question answering. Weights are on Hugging Face and ModelScope as NVIDIA-Nemotron-3.5-Transcribe-30B-A4B.

The architecture is a hybrid Mamba-Transformer mixture-of-experts language model with a speech encoder, 30 billion total parameters and about 4 billion active per token. Language coverage differs by task: 40 languages for transcription, 31 for translation to and from English, 13 for diarization, and English only for audio question answering. A single recording can run up to one hour, carry up to eight labelled speakers, and produce word-level timestamps.

Artificial Analysis reports 2.8 percent AA-WER, tied for first among open-weight models, while the model activates about 4 billion parameters against 24 billion for the comparison model. On the Hugging Face Open ASR Leaderboard it leads open weights on all three tracks: 5.33 percent average WER in English, 4.62 percent multilingual and 10.98 percent on long audio.

Key Features

Use Cases

Pros

Pricing

Open weights, free to download and run, with commercial use governed by NVIDIA's open model licence. Self-hosting costs only hardware, and vLLM and SGLang-Omni support the model at launch with a NeMo-Speech.cpp local build following. Baseten, DeepInfra and Simplismart host managed endpoints at their own rates. Granary v2 is public as well, though source audio must be fetched under its original licences.

Summary

The value here is collapsing a pipeline into one call. Meeting transcription used to mean chaining an ASR model, a diarizer and a translator, then aligning timelines across all three. A single checkpoint with a prompt covers it. Thirty billion parameters with four billion active keeps it on one GPU and the fine-tune budget at around 14 hours. The design target is recorded audio; real-time streaming is a different problem.

Version History

Category
AI Audio & Music
Pricing
Open Source
Tags
NVIDIA · open weights · speech recognition
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