Overview
ABot-Earth is a **city generation model** released by Amap, now upgraded to **ABot Earth Studio**, positioned as the **'world's first 3D-native city world model'**. Unlike the traditional indirect path of '2D distillation to 3D', ABot-Earth adopts the **3DGS (3D Gaussian Splatting) native path**—directly generating 3DGS-format urban 3D scenes from input (satellite images or text descriptions), achieving a **1000x efficiency improvement** over traditional methods.
Its core capability is **generating kilometer-scale 3D city scenes in 10 minutes on a single consumer-grade GPU**: input a satellite image or a text description (e.g., 'Shanghai Lujiazui Financial District, evening'), and it generates 3DGS city assets directly usable in Unity/Unreal engines. Combined with kilometer-scale **continuous generation** (seamless multi-segment stitching), it enables world-building for entire urban areas or even city-level scales.
This is a key infrastructure at the intersection of four tracks: **embodied intelligence + autonomous driving + digital twin + AI gaming**. BEV/3DGS/city-level 3D assets were once core barriers for Amap's map business, but are now packaged into a **free world model for developers**—essentially Amap releasing its years of urban data assets through AI.
Key Features
- 3DGS Native Path: Bypasses the traditional indirect '2D distillation to 3D' path, directly generating 3DGS-format urban 3D scenes with a 1000x efficiency improvement over traditional methods
- 10-Minute Generation on Single Consumer GPU: No server cluster needed; a single consumer-grade GPU can generate kilometer-scale 3D cities in 10 minutes, with extremely low barriers to entry
- Satellite Image / Text Dual Input: Input can be a satellite image (Amap's core data asset) or a text description, covering both creative and data-driven workflows
- Planet Browsing: New planet browsing features for the Moon, Mars, etc., allowing free travel from Earth to real-scale 3D spaces of the Moon, Mars, and multiple cities worldwide
- Plot Plaza: High-quality 1 km² plots from global players and official selections: landmarks, neighborhoods, natural wonders. Hover to rotate and preview in place, click to enter an independent immersive view
- UGC Creation: Supports users in creating exclusive plots with text descriptions. Describe the desired plot or scene, and AI generates a walkable high-quality 3D space within 1 km², with features like random generation and reference image upload
- Points System: Introduces a points system where users can use points for creation and check remaining points. Creation features are in beta, open only to whitelisted users
- Unity / Unreal Direct Output: Outputs 3DGS format directly usable in mainstream game engines like Unity/Unreal, no manual conversion needed
- Free Access: Free for developers, marking a flagship product where Amap releases core data assets through AI
Use Cases
- AI game development: rapid construction of open-world scenes
- Autonomous driving simulation: generation of city-level traffic and scenario training data
- Embodied intelligence: virtual training environments for robot navigation and interaction
- Digital twin: urban planning, emergency drills, smart city visualization
- Film / advertising / VR content: city scene previz and background assets
- Architecture / real estate / cultural tourism: project display and virtual reality experiences
- Planet exploration: immersive browsing and creation of the Moon, Mars, and other planets
Pros
- 3DGS native path is a generational leap in technology, with 1000x efficiency improvement
- Usable in 10 minutes on a single consumer GPU, extremely low barriers to entry
- Amap's urban data assets released through AI, unique in China
- Unity/Unreal direct output, seamless integration with mainstream engines
- Free access, highly developer-friendly
- New platform features like planet browsing, plot plaza, and UGC creation expand application scenarios
Pricing
**ABot Earth Studio is currently free** for developers to use. Apply for a trial at abot-earth.amap.com. Creation features are in beta and currently open only to whitelisted users; submit an application to join the queue. Specific pricing for commercial scenarios (autonomous driving training data, enterprise-level digital twins, AI game batch production) will be announced by Amap officially.
Summary
ABot Earth Studio is one of the most noteworthy domestic achievements in the 'world model' track—the combination of **3DGS native path + 1000x efficiency + single GPU 10 minutes + Unity/Unreal direct output + free** gives it clear irreplaceability at the intersection of AI gaming / autonomous driving simulation / digital twin / embodied intelligence. New features like planet browsing, plot plaza, UGC creation, and points system mark the product's transformation from a single city generation model to a platform. If you're developing open-world games, autonomous driving simulations, city-level digital twins, or robot training environments, ABot Earth Studio is almost a must-try tool; if you only need 3D generation for single buildings or indoor scenes, consider lightweight tools like Meshy. This also signifies Amap releasing its years of urban data assets through AI, a representative case of the 'data → model' assetization path.